Photo of a talk at GUADEC 2010, with speaker talking and several attendees with laptops By Mario Sánchez Prada [CC-BY-SA-2.0], via Flickr

Prototyping in the 4th Dimension

Motion Design with Blender

Modern interaction design involves not only layout and spatial relationships between elements on the screen but also needs to take the fourth dimension into consideration, time. Transitions determine whether using your application is a pleasant experience or your users become completely lost in a labyrinth of scenes.

Jakub will hold a hands-on session for creating transitioning prototypes using Blender, a 3D suite with it’s realtime rendering engine, Cycles.


talkJakub Steiner is a long time contributor to the GNOME project, concentrating his efforts on visual design.

Currently works for Red Hat, Inc. as a principal visual designer and is a proud member of the GNOME design team.

Save the date!
Thursday, August 1st
14:55 – 15:40